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How to patch with cc maker
How to patch with cc maker






how to patch with cc maker
  1. How to patch with cc maker update#
  2. How to patch with cc maker full#

Some items may still not have an accessible texture.Īdded support for new version of the CASP resource.įixed incorrect list of flags to disable CAS Parts for Mermaids and Witches/Spellcasters.Īdded ability to export and import meshes in Collada DAE format which can be imported to/exported from Blender. Please see the section above on Legacy compatibility for details.Īdded a workaround for makeup/eyecolors/eyebrows affected by the Eco Lifestyle patch. Note: Cloning one of the new child facepaints will NOT work.īugfix - cloned CC packages should no longer contain extra copies of bumpmaps and emission maps.Īdded ability to edit new knitting/create-in-game settings.Īdded Legacy Edition support.

how to patch with cc maker

How to patch with cc maker update#

There's a chunk of new data in the new version, and I'll try to figure out what it does and update again. This is an interim update for the new CASP version introduced in the 12/7 patch.

  • Use of LRLE for items other than makeup is experimental.
  • While you can import textures as LRLE for any type of item, they may be significantly bigger than RLE2 textures and may not render well on clothing.
  • Sliders only work with makeup at this time.
  • PNG or compressed DDS with mipmaps should still be used for non-LRLE (RLE2) textures.
  • PNG or uncompressed DDS with or without mipmaps can be imported and converted to LRLE.
  • Only diffuse/material textures can be saved as LRLE. Import PNG or DDS as usual and check the 'Save as LRLE' box to convert and save it as LRLE.

    How to patch with cc maker full#

    Updated with full support for the LRLE texture format. You can now choose which method to use since the new method of calculating slotray intersections, while more accurate, may not work correctly on some meshes depending on their shape. Restored the old method of assigning slotrays from a default body mesh as an option in the Mesh Fixing Tools tab. Fix for bug causing uv1 autoassignment to crash on clothing/accessory meshes with more than the standard two uv maps. The change is very small and serves only to keep the game from confusing them with EA eyecolors. Now changes the swatch color of eyecolors when cloning new custom content. Fixed the annoying 'unsaved mesh changes' message when you change a part type. Overhauled the type filters in the cloning tab. Added support for fingernails and toenails. Added default vertex colors for fingernails and toenails. Added fingernails and toenails to exclude parts. S4pe/s4pi is used by CAS Tools for package and image handling. 'I tried to import something and it didn't work' doesn't help me to help you. If you're having problems, please upload the package, mesh, texture, etc you're working with and explain exactly what you did step by step. Questions and problems concerning a specific project should be posted in the TS4 Create / CAS Parts forum. Questions, bug reports, problems, and suggestions for the tool itself should be posted here. You can also convert a package that doesn't show up in Legacy Edition to be compatible by opening and saving it with CAS Tools. By default, any package that does not include create-in-game settings will be saved as Legacy compatible. The only difference is that Legacy compatible packages cannot be set up to be created/knitted in-game. What this does is save the package with the previous version of the CASP format.

    how to patch with cc maker

    In the cloned package editor tab, general CAS part properties tab, there's now a checkbox for Legacy compatibility. This tool is in a perpetual state of beta, so check back for updates, fixes, new features, and so on.Īs of V3.4, CAS Tools supports Legacy Edition compatibility. Tutorial: Converting a TS3 hair to TS4, with alpha transparency In addition, if you click the Tools menu and Enable Special Tools, you'll see an additional Special Tools tab with various functions I've found useful for searching game packages.

  • MS3D Tools - tools for Milkshape meshes.
  • Combine GEOM meshes - combine two TS4 meshes.
  • Separate Mesh Layers - creates an MS3D or OBJ mesh with layers separated into groups, mostly useful for alpha transparency hair.
  • Conversions: TS4/other - converts TS meshes to and from other formats.
  • Auto Tool: Conversion/Auto Assignments - auto-assign bones, uv1, etc.
  • how to patch with cc maker

  • Thumbnail Manager - set up custom thumbnails.
  • Mesh Region Manager - view / modify regions.
  • Mesh Fixing Tools - fixes / changes applied to all meshes.
  • Mesh Manager - export and import meshes.
  • Recolor Manager - properties for each recolor.
  • General CAS part properties - properties applied to all recolors.
  • It's specifically meant to work with Milkshape 3D and to get around the limitations of using MS3D for Sims 4 meshes, but many of the functions can be done with OBJ or DAE files which can be used by almost any meshing program.Ĭloning Tool - clone from game packages or custom packagesĬlone Package Editor - working with custom content packages This is a full-purpose tool for creating CAS custom content for TS4.








    How to patch with cc maker